Showing posts with label video gaming. Show all posts
Showing posts with label video gaming. Show all posts

Thursday, November 25, 2010

Top Features In Fifa 10 League For A Good Experience

A new entrant in the circles of football video gaming is bent to provide football fans with a real football experience with fifa 10 league version. The version comes under the EA's fifa series and captures the details of the real football game, the players, club management and game venues. The version can be hosted on most of the gaming gadgets and on most operating systems.

The developers designed a manager mode that allows the player to pick any club featured in the league and manage it. This mode has addressed many of the criticisms that were associated wit previous versions. The playstation 3 and Xbox 360 versions has seen the highest adjustments. Players can control the operations of a participating club at the managerial level just like in real situation. The player determines transfers and sign-ups of players, can participate in drawing league tables and can access the details of external leagues. The player has an option of engaging an assistant team manager to handle the internal activities of the club such as drawing line-ups for different matches both in the league and in friendly matches designed to strengthen the team in anticipation of league title matches.

A modification from the past series has seen results for simulated matches judged on the basis of strength a team displays. This creates a more realistic battle for titles with stronger teams virtually ranking higher on the basis of their players.

Football clubs control huge amounts of money in terms of assets, players and facilities. This has been replicated in this video version with options that give the player control of the club's finances. This is possible through an option in the main menu called the 'Board difficulty' setting. Financial management is a factor that rocks the real football arena with team managers risking investment on player transfers and player allowances. The game assigns the financial control to the player through a team sponsor and a board of directors who determine the team's budget allocations on the various fields. The player controls the transfer period depending on the club's player needs and the amount the board releases for new signings and club improvement. The managers take bids on players they are interested in simultaneously and eventually sign-up the players whose clubs accept the transfer offer.

The game has various options for developing players rating through experience and performance during the league games. The manager mode enables the player to monitor the success path of a player on the basis of his accomplishments in the league games. The level of evaluation has been extended to include mental and physical abilities in addition to the player's prowess in the game.

The player can create a footballer with the virtual pro feature. Another feature is the game face which allows the player to create a game face character who can play in Fifa club's mode. Fifa 10 league features fifty stadiums in Europe with weather conditions ranging from night and day versions, rainy, snowy and cloudy conditions. There is a special option in the main menu that allows the player to change the name of the stadiums to match their club's home with adjustments to meet the actual stadium capacity.

Thursday, November 18, 2010

Successful Players Earn Money Playing Video Game Tournaments

Computer geeks duped us all, as tales of the vast universe of video game tournaments success stories come forth, and geeks around the world walk away with hefty wallets. These gaming "nerds" are, as a rule, quite young people - too young in fact to buy beer and cigarettes. The video gaming industry is growing up, along with its key players, however. With more than 65 percent of all households participating in video gaming on some level, this sport won't be going away any time soon.

Video games considered to be Real Time Strategy, First Person Shooter games, and Racing games, are call Electronic Sports. Initially played individually or in pairs at home on a gaming console, these games can now be played online with other people in neighboring communities, or in other countries. Tournaments have been organized and played online by Massively Multiple player Online Role Playing Games Massively Multiple-player Online Role Playing Games and can be played for cash. World of War-craft Global Arena, one of the most popular games, brought a sizable first prize of ,000 in 2010. Not a bad payout for participating in a game you can play from your basement. Professional level skills were, in the beginning, sharpened in places such as dorm rooms, basements and Electronics stores. When corporations began to realize the immense potential for marketing products directly to this rapidly growing segment of society, video gaming became a sport.

Massively Multiple-player Online Role Playing Games are computer based games which occur online with thousands of other players world-wide. A player creates a character to represent himself, called an Avatar, which interacts with others in the game. The player then controls his character, or Avatar, as it moves through the game, fighting monsters, terrorists, or other enemies, and collecting objects and prizes that are hidden within the game environment. While there are many "experts" playing in these tournaments, it is not necessary to have experience to join in the fun.

It is sometimes questioned by non-gamers whether or not the money played for online is genuine. It absolutely is real. Players add money into a trust fund using either their bank card, an e-check, or Pay Pal. This form of real-money play is legal because video games depend on skill rather than chance.

In the past decade quite a few people made large sums of money playing video games full time. In 2008 the video gaming industry brought in more than million in sales. It seems there are plenty of opportunities in this field for those with quick fingers and fast reflexes.

Due to the immense popularity of video games in these times, video game companies are driven to hurl new games out to the public at break-neck speed. They don't always have enough time to test these new games thoroughly, which is bad for business. This creates an opportunity for video gamers to become Video Game Testers. Testers play new games and report any problems or hiccups in the games to the company. Testers get the opportunity to be first to play new games, and game publishers get live-action testing of their products. In this scenario, everyone wins. Because video game tournaments are vastly popular, they have been evaluated as Electronic Sports by the International Olympic Committee for addition as an Olympic sport.